Guy Kawasaki is famous for saying "Ideas are easy! It's execution that's hard!" I think I've come up against a similar aphorism for transmedia storytelling. "Story is easy, it's implementation that's hard!"
It seems the more I continue to fall down the transmedia storytelling rabbit hole, the more I need to understand. As I've mentioned I've been spending a lot of time Lance Weiler's Pandemic. It's a great case-study that offers rich storyworld ripe for examination and extrapolation.
What I didn't expect to encounter was that after I've filled out most of my storycube, I know need to design how to connect the audience with each piece of the story. This eventually led me to Robert Patton's work on transmedia documentation, which has been really instrumental in helping me to organize the stories and platforms, but he leaves out how to design the connects. His documentation approach will capture the connections, but I still have to create the bridges, even if it's the audience which makes them manifest.
It's no coincidence that Robert uses two different alternative reality games (ARG) to document. First, because that helps give me further insight into what Lance must have done to create Pandemic. However, and more importantly I had already reached the conclusion that games and gaming hold the most hope for making my latest research more engaging.
So I'm now sort of back to square one, investigating ARG. I've seen some great presentations on gamification, but it is clear I lave a lot more to learn. I've also been introduced to Jane McGonical, whose work seems really fascinating. here she explains her plan to save to world. And it might sound crazy, crazy enough to work:
Aslo, she has a new book, that I just HAVE to read:
It seems the more I continue to fall down the transmedia storytelling rabbit hole, the more I need to understand. As I've mentioned I've been spending a lot of time Lance Weiler's Pandemic. It's a great case-study that offers rich storyworld ripe for examination and extrapolation.
What I didn't expect to encounter was that after I've filled out most of my storycube, I know need to design how to connect the audience with each piece of the story. This eventually led me to Robert Patton's work on transmedia documentation, which has been really instrumental in helping me to organize the stories and platforms, but he leaves out how to design the connects. His documentation approach will capture the connections, but I still have to create the bridges, even if it's the audience which makes them manifest.
It's no coincidence that Robert uses two different alternative reality games (ARG) to document. First, because that helps give me further insight into what Lance must have done to create Pandemic. However, and more importantly I had already reached the conclusion that games and gaming hold the most hope for making my latest research more engaging.
So I'm now sort of back to square one, investigating ARG. I've seen some great presentations on gamification, but it is clear I lave a lot more to learn. I've also been introduced to Jane McGonical, whose work seems really fascinating. here she explains her plan to save to world. And it might sound crazy, crazy enough to work:
Aslo, she has a new book, that I just HAVE to read:
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